Written by Peter Darvill-Evans, artwork by Alan Langford.
But still, I also want to take a moment to thank a few people in particular who have pitched in with donations. We've received a copy of Magehunter, which is going to make finishing up the remainder of the collection significantly easier on the wallet. And we have not just one, but TWO copies of Curse of the Mummy. Damn, you must really want me to play through that one! I'll be moving it up in the list now. Expect it soon.
Right, so, Portal of Evil. Never played this one before. The front of the cover tells me that it involves a goblin with a pet stegosaurus or something similar, and the back of the book tells me that an evil something-or-other has awakened in the mountains. It's not very specific, but at least it doesn't jump right into wizards with unpronouncable names raising undead armies again.
The back cover also has a sticker on it which the book seller put on, stating that the quality of the book is 'verygood'. Sadly this sticker can't be removed without tearing the cover. Book sellers.... don't do this. Ever.
On first glance, the book looks simple enough in terms of system, no additional 'time' or 'honour' scores to keep track of or anything, just skill and stamina and luck etc. So let's dive right in.
Anyway, with or without a map, I head off to meet the owner of the mine. During the travel, I bump into an elf and her pet dinosaur. They're being pursued by some soldiers, and after I fight them off, the dinosaur tells me that he's actually an elf who has been put under a spell by an evil portal. It doesn't make much sense, but who am I to argue? It's a talking dinosaur, man! I'm just wishing that the book gave me the option of locking a chain around its neck and selling it to the circus.
The dino-elf tells me that I should go and talk to Gartax, an old miner, who is organising a resistance movement against the portal and its worshipers. This doesn't seem like a very profitable way to spend my time, but hey, maybe it'll be good for a laugh. It's not long before Gartax sneaks up behind me, holds a knife to my back and demands to know who I am. After spilling the beans about who I am, Gartax leads me back to his secret rebel base camp, which I'm secretly hoping will look like the ewok village.
It seems that the leader of this group is happy to hear that the mine owner has hired me, and tells me a few useful details. Such as that the mine owner in question is a dwarf, but doesn't want anyone to know that he's a dwarf, so he shaved off his beard and wears very tall shoes. I suppose even a dwarf can have a bit of a napoleon complex. He also tells me that there's a wizard who lives near a lake to the south who can help me.
Taking only a bunch of food and one of the portal zombie's evil magic amulets with me, I head off in pursuit of the wizard of the lake. It's not too long before I find a cave near the lake, which I proceed to stick my head into in the hopes of finding the wizard living there. Instead, I find that the cave contains a giant lizard monster called a Stegocephalian. It's not much of a threat, possessing only three skill points. It does have a 19 in stamina though, so although it's an easy fight, it takes forever to whittle it down.
There's no wizard in the cave, keeping the lizard as a pet or anything. I continue to follow the lake along, until I find an actual proper hut. I knock on the door, hoping to meet the wizard this time. Instead I find a hungry dwarf who, in exchange for a meal, gives me his boat. "Right," I say to myself, "I'll just take the boat and find the wizard. He's got to be around here somewhere!"
The bandits insist that I tip out my backpack, so I upturn the soggy, empty bag and let them decide how much of the water and fish they're going to take from me. Telling me that they're unhappy with my offering, I duel with their leader. When I win and then spare his life, the bandits let me leave with their respects.
By this point I've all but given up on meeting the wizard, when I stumble across a shadowy cloaked figure on the side of the lake. I tell him that I'm looking for the wizard, and when I answer his rather easy riddle, he admits that he's the wizard I'm looking for and that he will help me out. I catch a boat out to his little island, where he gives me a magic anti-zombie ring. Makes you wish the chaps from Walking Dead had one of those, eh?
Having rode through the air on the back of the wizard's terrifying robotic abomination of nature, I stumble into town and sleep for the night. Rising the next morning, the book offers me a chance to beg for food, but I decide to just pay for my dinner instead. It seems that the wizard, the mine owner I was supposed to meet but never got around to it, and the Margrave (the head of the town, for those not up to speck on their outdated semi-medievil titles) are having a council meeting to discuss what they should do about the portal's evil army.
It is announced that they will put together an army of their own, with a champion to lead it. The champion will be chosen by means of a tournament, which is an excellent way to make sure that the best fighters in your city are all crippled or dead by the time the huge battle comes around. Seriously, why does that never occur to anyone in these kind of books?
It's only the third test that involves any combat, and when I get to this point, I remember that Gartax mentioned that the mine owner loves a bit of a duel himself. So I challenge him, and it proves to be one of the hardest fights in the book so far.
Nevertheless, as the battle draws to a close I'm given the option to throw the fight, which I do. Following Gartax's suggestions from earlier, I applaud the mine owner and tell him that he is as strong as a very tall dwarf. He's so happy that he invites me back to his place, where he gives me the horn. No, really. He has a magic horn, which can summon some eagles, and he lets me have that valuable artifact. After the sex.
The town is very happy to have a new champion, so much so that they decide to abandon the idea of forming an army and send me off alone to stop the invasion of the portal people. I'm given more food, some gold, a magic potion, and sent off on my own to fix the world. I stumble hopelessly into the forest, without a clear direction in mind, sure to face a horrible and gruesome fate.
After killing another dinosaur and its portal-zombie owner, I wander into an abandoned village. Hearing a bunch of people approaching, I hide in an abandoned tavern, only to be attacked by giant maggots. The bunch of people are some of the Margrave's soldiers, and they have to come and rescue me from the giant maggots, which is suitably embarrassing. By the time they finish interrogating me and let me go free, I'm wondering if this is worth the paycheck.
After a few hours of exploring, I find myself surrounded by wood elves. They offer to take me to their forest home for an evening of dancing, singing and whatever else elves do. I take a sip of my magic potion, and it shows me that the entire elven settlement has been possessed by portal-zombies! For some reason, the book won't let me fight my way free from them and insists that I let them escort me back to their treehouse.
That evening I try to sneak out, but find that the door is magically sealed shut. The spell on the door says that it'll let me through if I can guess its number, but I can't do this, so I instead have to leap out of the window and fall to the ground below.
I survive, though.
Meanwhile, the entire village of possessed-elves go off to invade the Margrave's town. Yeah, hope you all changed your minds about putting together an army of your own! So, I push onwards. There are more and more portal zombie patrols, and I'm needing to sneak through the undergrowth to make progress. Before long, I catch sight of a path leading towards a mine.
I'm a bit confused at this point. Is the portal a sentient thing? Is it GLADOS? Is it a shoggoth? I don't know. All I know is that the fall from the elven treehouse took far too much damage from me, meaning that I just wasn't strong enough to resist the portal's mind-whammy. I turn into one of its mindless zombie minions, and promptly toddle off to chew on the Margrave's kidney.
Portal of Evil was a lot of fun. The combat is quite sparse, but it makes up for it by being pretty damn hard-going on the dice rolls. The atmosphere is very nice, and I'd definitely score this book highly. Eight portal-zombies out of ten, or whatever.
No cake at the end, though.