I asked a friend of mine what book I should review next. He said "One you can win". So I chose this one purely to spite him. DD is one of Livingstone's babies, and has a large abundance of instant-death sections which will catch pretty much anyone off-guard.
The cheerful and happy Baron Sukumvit has built a dungeon filled with traps and monsters, and has been having great fun inviting people to come along and try to survive. My character, evidently having nothing much to live for and deciding that jumping off a nearby cliff would be too painless, has decided to volunteer. His stats are fairly nice, with a skill of 9 and stamina of 15.
|Consider which is more difficult - surviving the |
Hunger Games, or surviving Deathtrap Dungeon.
Immediately inside, I find a box that contains a couple gold coins, and I'm shocked it doesn't explode or anything. I head east at the crossroads, and find the path obstructed by a large fungus, which I attempt to cut through, only this DOES explore and injure me. The tunnel continues until it is quickly growing to be as hot as a furnace, and I am offered the chance to drink some 'clear liquid'. Opting not to drink the obviously-acid, I press on and my high skill ensures I'm able to get through the tunnel without roasting like a christmas turkey.
|Waiting room times in the|
dentist surgery are out of control.
The next room contains one of my fave pictures in the book - one of the rival contestants in the game impaled on a trap, having carelessly tried to grab some rather-obvious treasure. I pick his pockets and eat some of his provisions. Due to my high luck score, I'm able to grab the gem-encrusted goblet that the hapless adventurer was trying to grab without meeting a similar fate.
Venturing on, I come across a giant buddah statue that has glistening gems for eyes. The book asks if I want to try to steal them - oh yeah, as if I haven't learned anything from the dead fool in the previous room! No chance, I press on right past that obvious trap!
I enter another room, in which a booming disembodied voice demands that I pay tribute to the master of the dungeon. Given how I've been feeling after this weekend, I'm in no mood to tolerate foolish bastards who screw around with people for their own delusions of grandeur, so I reply "Sukumvit is a worm" and get ready to kick some ass. Curiously, the voice seems happy that I show such spirit, and gives me a gold ring. Shame, I was hoping to get to kick some ass again.
The next thing I encounter is even stranger - a pillar of blue light filled with laughing faces. I have the choice of stepping into it, perhaps assuming I can save my game here. But I don't quite trust all the laughing faces, so I decide to go around the thing. With some luck, I find an opal-encrusted dagger lying in a pit of worms. The book asks if I want to grab it - y'know, as a hardy and vicious adventurer,
|Let's just pretend that she was in|
the video game for other 'assets'...
Yes, that was one of the book's many sudden-death sections. Warned you about them, didn't I?
Anyway, hope that was an enjoyable ride for everyone.
(If you've enjoyed this article, be sure to check out Justin MacCormack's two bestselling collections of horror stories - "Return to 'Return to Oz'", "Cthulhu Doesn't Dance" and the young adult coming-of-age comedy "Diary of a gay teenage zombie". His newest novel, book one of "Twilight of the Faerie", is available now)